<!DOCTYPE HTML>
<html>

<head>
	<meta charset="utf-8">
	<title>风谷游戏</title>
	<meta name="viewport" content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
	<meta name="apple-mobile-web-app-capable" content="yes" />
	<meta name="full-screen" content="true" />
	<meta name="screen-orientation" content="landscape" />
	<meta name="x5-fullscreen" content="true" />
	<meta name="360-fullscreen" content="true" />
	<style>
        html, body {
            -ms-touch-action: none;
            background: #000000;
            padding: 0;
            border: 0;
            margin: 0;
            height: 100%;
        }
    </style>
</head>

<body>
	<div style="margin: auto;width: 100%;height: 100%;" class="egret-player" data-entry-class="Main" data-orientation="auto" data-scale-mode="fixedWidth" data-frame-rate="30"
data-content-width="1030" data-content-height="640" data-multi-fingered="2" data-show-fps="true" data-show-log="false" data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9">
</div>
<script>
	var loadScript = function (list, callback) {
		var loaded = 0;
		var loadNext = function () {
			loadSingleScript(list[loaded], function () {
				loaded++;
				if (loaded >= list.length) {
					callback();
				}
				else {
					loadNext();
				}
			})
		};
		loadNext();
	};

	var loadSingleScript = function (src, callback) {
		var s = document.createElement('script');
		s.async = false;
		s.src = src;
		s.addEventListener('load', function () {
			s.parentNode.removeChild(s);
			s.removeEventListener('load', arguments.callee, false);
			callback();
		}, false);
		document.body.appendChild(s);
	};

	var enterGameWidthVersion = function (version) {
		var xhr = new XMLHttpRequest();
		xhr.open('GET', './manifest' + version + '.json', true);
		xhr.addEventListener("load", function () {
			try {
				var manifest = JSON.parse(xhr.response);
				var list = manifest.initial.concat(manifest.game);
				loadScript(list, function () {
					/**
					 * {
					 * "renderMode":, //Engine rendering mode, "canvas" or "webgl"
					 * "audioType": 0 //Use the audio type, 0: default, 2: web audio, 3: audio
					 * "antialias": //Whether the anti-aliasing is enabled in WebGL mode, true: on, false: off, defaults to false
					 * "calculateCanvasScaleFactor": //a function return canvas scale factor
					 * }
					 **/

					egret.runEgret({
						renderMode: "webgl", audioType: 0, calculateCanvasScaleFactor: function (context) {
							var backingStore = context.backingStorePixelRatio ||
								context.webkitBackingStorePixelRatio ||
								context.mozBackingStorePixelRatio ||
								context.msBackingStorePixelRatio ||
								context.oBackingStorePixelRatio ||
								context.backingStorePixelRatio || 1;
							return (window.devicePixelRatio || 1) / backingStore;
						}
					});
				});
			}catch(e){
				enterGameWidthVersion("")
			}
		});
		xhr.send(null);
	}

	enterGameWidthVersion("")
</script>
</body>

</html>